"It’s not about “numbers” or “words” when it comes to selecting user research techniques. It’s about solving a problem. The better you understand the actual problem, the easier it is to select the right technique."
https://www.interaction-design.org/ux-daily/630/how-do-you-choose-the-right-ux-research-technique
Monday, August 31, 2015
Why we need Design Research
http://www.cooper.com/journal/2008/5/design_research_why_you_need_i
"The time you spend up front understanding users and the domain will save time during the design and development process by reducing guesswork, re-work, and exploration down blind alleys."
"The time you spend up front understanding users and the domain will save time during the design and development process by reducing guesswork, re-work, and exploration down blind alleys."
Design Guidelines / Thoughts on Posters.
Here is a little piece from a compilation of artists and designers methods and approaches to poster design.
Posters by Paul Rand
Excerpt:
"By demanding that the poster be simple, bold, and striking these factors distinguish the poster unequivocally from the illustration which, like a miniature or easel painting, is intended for close and leisurely inspection and can therefore be complex and subtle."
Saturday, August 29, 2015
VIDEO: Close - Touch and Skin Interfaces
From The Design Research Lab
This video documentary highlights the DRL's research project on new forms of interaction through touch and gesture called "CLOSER."
Why you should check this out:
Though the technology is cool, I'm sharing this video because it's a cool way of documenting research in the prototyping/testing stages.
https://www.youtube.com/watch?v=1X2_RyhC-jY&feature=youtu.be
Tools for Design Research: IDEO's recommendations
IDEO researcher, Dan Perkel, offers new ways to improve design research. In this article, "Digital Tools for Design Research," Perkel talks about digital tools and techniques used by IDEO.
Why you should check this out:
Why you should check this out:
It highlights real digital tools currently being used to conduct design research - like Narrative Clip. It's a tiny wearable camera that could be used for logging "a day in the life" of users.
User centered design diagram
This could be a useful tool for our upcoming assignment.
http://www.uxbooth.com/articles/complete-beginners-guide-to-design-research/
http://www.uxbooth.com/articles/complete-beginners-guide-to-design-research/
Thursday, August 27, 2015
1st person research
https://labs.ideo.com/2014/09/19/digital-tools-for-design-research/
This has a few really good resources to assist mainly with 1st person research.
This has a few really good resources to assist mainly with 1st person research.
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